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- Questron Part I
-
- (Note: this Solution is based on the Atari version of Questron. There may
- be slight differences from the Apple version)
-
- Here you are, a lowly serf, out to seek fame and fortune by destroying the
- evil Mantor. When the game starts you find yourself wearing only rawhide for
- armor and with no weapons. The first thing to do is get to Geraldtown and
- buy a weapon. Once you get a weapon, wander about and soon you'll meet with
- one of the many Questron monsters. Keep fighting with them and after each
- kill, you'll find gold. Don't go near water as you aren't equipped to handle
- the sea monsters yet.
-
- Keep a close eye on your food supply, because you'll die once it runs out.
- You can replenish your food supply and buy more weapons and better armor at
- Geraldtown or any of the other towns in Questron. Relatively soon you'll run
- low on hit points. Go to the Swamp Cathedral, located north and slightly
- east of Geraldtown. Give a donation to the priest and he'll increase your
- hit points. Unless you've given at least 75 pieces of gold, don't enter the
- box in the corner.
-
- Frequently when you're in Questron, creatures will offer you hit points,
- weapons, armour or valuable information for a price. You don't need to pay
- for the valuable information because this Solution will give you that. But
- do buy anything else from them if you can afford it, because their prices
- are generally cheaper than at the towns (or in the cathedral).
-
- In the towns, you'll often find gambling games. These games are not tipped
- in your favor, so watch out as you can lose all of your gold. There's no
- need to play them if you don't wish to. You'll also find jails where you can
- bribe the guards and speak to the prisoners. You don't need to do this
- because any information they have, you'll get in this Solution.
-
- Soon you should be rich enough to be able to give the priest 75 gold
- pieces. He should tell you not to be afraid and you will be rewarded. Go to
- the box in the corner, enter the door, (T)ake , (H)old the (H)oly water, and
- (O)perate, and that will get you 100 hit points. You cannot have more than
- 500 hit points, so if you get close to that, don't drink anymore holy water,
- because you'll be wasting it.
-
- Meanwhile, back on Questron, you'll going to need a variety of weapons to
- deal with the variety of monsters you'll be meeting. Some monsters are
- particularly vulnerable to certain weapons. Here's a partial list: 1.
- Strangler Fiend-Morning Star 2. Pit Screamer-Flail 3. Phazor Spider-Whip
- 4. Irish Stalker-Rope and Hooks 5. Dirt Weird-Mace 6. Leopard Yeti-Mace
- 7. Stone Axe Beak-Morning Star 8. Piercing Pungie-Club
-
- In general, if you keep missing the monster, or the monster is hit by blows
- under 10, you should try a different weapon.
-
- Eventually, you'll want to get over the mountains. You'll need a Lama, as
- horses can't cross mountains. You can buy a Lama in Free Town (Long 3, Lat
- 3). (You can also cross the mountains on foot, if you have ropes and hooks
- and you arm yourself with them) After you've built your money supply up, you
- can purchase a raft. It's nearly impossible to get the raft that is located
- above Jail Town, and you wouldn't want it anyway because it's on the wrong
- shore. River Junction (Long 3, Lat 2) and Lake Centre (Long 2, Lat 3) sell
- rafts and once you buy one you can get to the Island Cathedral.
-
- You're probably wondering how to increase some of your attributes. At the
- Swamp cathedral you can increase your dexterity by playing a rather
- primitive arcade game and at the Island Cathedral you can increase your
- intelligence by playing a game similar to Master Mind. You definitely want
- to take advantage of these games, particularly the Master Mind type game.
-
-
- Questron Part II
-
- At some point in the game, you'll get a message that Mesron has called.
- Mesron is located in the Castle (Long 2, Lat 4) which is difficult to find.
- Once you enter the Castle grounds, go east, then north and the figure in
- orange is Mesron. He'll raise your rank and give you some powder to use
- against the Castle guards. Don't use the powders against the guards unless
- you absolutely have to because the powders have a much better use later in
- the game.
-
- There are five keys located in the Castle, along with lots of gold and
- other suprises. You will need all the keys. The silver and ruby keys are on
- the west side of the Castle. Go through the entrance in the southwest
- corner. The emerald key is located straight north and the lead key is
- located in the northeast corner. There's one more key, but I'll let you find
- that one. (don't worry, it's not hard to find).
-
- Once you get some of the keys you can enter various rooms. For 500 pieces
- of gold, you can see maps of the Land of Evil and Questron. Unless you are a
- skilled sketcher, don't bother with the maps. The Doctor will want 10 vials
- of holy water to increase your strength. Give him the 10 vials because you
- can't get all of the gold from the Castle without the increased strength.
- The Princess will increase your charisma by 20 points for 2,000 gold pieces.
-
- You're not going to be able to get everything on one trip. Get a key, exit,
- go get more holy water and enter the Castle again. In the Atari version, you
- must wait a certain length of time before re-entering the castle (you'll
- know that it's safe because the guards will be in their normal positions and
- not gathered at the door ways). In the Apple version, you can exit and
- immediately re-enter. The Ocean Point cathedral is not far from the Castle
- (Long 4, Lat 4) and you'll find a magic Flute there. It says that you can
- only use the Flute three times, but if you bring it back to the cathedral it
- can be recharged. By the way, you have to have a Lama or ropes and hooks to
- get to the Ocean Point cathedral.
-
- Back at the Castle, once you've gotten the gold key, you can enter the
- King's room. He will Knight you and increase your stamina and intelligence.
- You must steal the King's trumpet, located in a small room just to the
- southeast of the King. After you do this, Mesron will want to see you again.
- Mesron will take your holy water, increase your hit points and give you some
- instructions and help for the rest of the game.
-
- At some point before leaving Questron you should rob all of the chests in
- the Castle, as you'll be needing as much gold as possible.
-
- Take Mesron's advice and increase your intelligence to 60. After that, go
- to Jail town, use the Trumpet to get through the fog and buy a clipper in
- the town above Jail town. Don't try to use the Raft because you'll drown.
- The clipper costs 2380 gold pieces. Get the clipper and sail straight north.
- You will soon reach the Land of Evil.
-
-
- Questron Part III
-
- The Land of Evil looks very much like Questron, except that are fewer towns
- and no friendly creatures. You can now buy magic items to use in the
- dungeons and food is a little cheaper. You can also buy a trained eagle,
- which is very handy to have as the eagle can take you anywhere you want to
- go. Before you enter the Mountain Catacombs (the first dungeon) you'll need
- a supply of all the spells with the exception of the Magic Missiles. A good
- supply of Fireballs and Armour Enhancers is particularly useful.
-
- You'll need to purchase more than one set of armor and weapons because the
- monsters will sometimes take them. You will definitely need rope and hooks
- also. Before you buy, shop at different towns because the prices vary
- widely. While you're above surface in the Land of Evil, stay away from the
- dragons and whenever an "unknown creature" approaches attack immediately
- because they will attack you.
-
- The Mountain Catacombs are at Long 3, Lat 3. Once you're in the dungeon,
- (X)amine at every step in order to avoid the traps that fill the dungeon.
- There is a compass located on the first level of the dungeon. Use it. Don't
- forget to keep the Armor Enhance spell active at all times. The monsters on
- the first few levels you can usually kill without the use of spells, but as
- you get deeper into the dungeon you'll need to use the Fireballs more often.
- It's a wise idea to explore the first 2 or 3 levels of the dungeon and then
- exit the dungeon and buy more supplies. You can (A)rm with (RO)pe and Hooks
- to climb up the shafts if there's no ladder or rope.
-
- A special clue: if you descend the third rope past the mine on the second
- level to the third level and go down the passages, you'll come to a passage
- that is lined with hit points, gold, and food. If you (X)amine all of the
- caves, you'll find a shaft down to the fourth level.
-
- The traps reset every time you leave a level and the chests reset every
- time you leave the dungeon. The best way to get lots of gold and hit points
- is to remember where all the chests are on the first few levels and then
- keep exiting and re-entering the dungeon.
-
- The Mountain Catacombs have eight levels. You'll find a key to the second
- dungeon on the eighth level. If you use a Wall Pass in the right place,
- it'll lead you straight to the safe with the key.
-
- The Dungeons of Death is the second dungeon (Long 3, Lat 4). You'll need
- more of all the spells than you did for the first dungeon because the
- monsters hit a lot hrder. You'll particularly need Stone Spells because
- often there is more than one monster hitting you at a time. Be careful of
- them though, sometimes they back fire and freeze you instead of the
- monsters. On the first or second level of the Dungeons of Death, you'll find
- a shaft that goes all the way down to the sixth level. You'll need a Wall
- Pass here to descend to the lower levels. The Dungeons of Death has eight
- levels also.
-
- Once you've gotten the key from the Dungeons of Death, you can enter
- Mantor's Mountain, the final dungeon. Hopefully, you've gotten a trained
- eagle by this time because that's the only way you can reach Mantor's
- Mountain (Long 4, Lat 1). Before you enter the dungeon you should have
- 20,000+ hit points, some Magic Shields, some Long Bows and Lances and lots
- and lots of spells. There are 17 levels to Mantor's Mountain and the
- monsters hit extremely hard. The long bows are extremely useful in attacking
- monsters before they get to you and the lances are good backups.
-
- Once you enter Mantor's Mountain remember that when you get to the bottom
- (finally) you won't be coming back to the Land of Evil. Also be careful of
- the urns and the hit point chests on the lower level because some of them
- are booby-trapped and will cause you to lose at least a fourth of your hit
- points.
-
- Some of the levels are difficult to descend from; remember to (X)amine in
- every cave and corner. When you finally reach the bottom and open the safe,
- you'll be in Mantor's Castle (or, you can pay one of the monsters the bribe
- that he asks for, and you will be transported instantly to the castle). I'm
- not going to spoil the superlative ending for you, but just remember two
- things: There's a second use for the magic powder and the game's not over
- til it's over.
- r you, but just remember two
- things: There's a second use for the magic powder and the game's not over
- til i